Temple of Silmur

Most architectural styles, especially the oldest ones, tend to use very simple basic geometric shapes (rectangle, triangle and circle), arranged in different sizes, proportions, distribution, etc. It's always an interesting challenge to strip those styles down to their bare bones and try to build something new from there.
But to eventually make it work as concept art, composition, staging, lighting and a proper sense of scale are crucial.
Done with Blender and Photoshop.

Orthos

Orthos

Lighting sketches

Lighting sketches

Retained option

Retained option

Reference pictures

Reference pictures